Sundered Helix Devlog #2
Introduction:
I originally made this game for the Dungeon Crawler Jam 2023. As such, it is a first person dungeon crawler with the movement of the player locked to a grid. The combat is real-time with an action bar that has to fill up before your party members will execute their actions.
For Version 1.2 I am submitting this game to the Improve My Game Jam 28. I did not quite get all of my goals checked off before needing to upload the update for the deadline. I also didn't take any notes for a change log for the first half of my changes since the last update, but then I realized that would be a good idea to start tracking, so I wrote down everything I remembered doing and tracking from that point forward. So this list of changes might not be 100% complete, but it includes everything important
Changes:
-Modified locked chest interaction window to show lock difficulty and relevant member stats
-Fixed the lockpicking skill test to work the way it was intended to (at least in terms of basic success/fail. Still haven't implemented a 'critical' fail because you can just keep trying until you either succeed or get bored. Planning on adding an element of risk/permanent fail state in future)
-Added doors; locked, unlocked and secret (door sprites were only completed for one environment and so look out of place in most cases you will see in this version)
-Added new portraits for party members
-Added new sprites for gold coins
-Some Item drops have random quantity, between a min and max value
-Added a few secret doors to first dungeon
-Added doors to the first level of the third dungeon
-Changed loot lists for the chests
-Created the second level of the second dungeon
Files
Get Sundered Helix
Sundered Helix
Made for Dungeon Crawler 2023 Game Jam
Status | In development |
Authors | CV33Games, lisamichele, HumanHardDrive1 |
Genre | Role Playing |
Tags | Dungeons & Dragons, Exploration, First-Person, Retro, Singleplayer |
More posts
- Sundered Helix Devlog #1Jun 28, 2023
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